!include common.cfg # Damage distribution for wooden buildings collapse.wood.p-destroyed: 0.2 collapse.wood.p-severe: 0.15 collapse.wood.p-moderate: 0.15 collapse.wood.p-slight: 0.1 collapse.wood.p-none: 0.4 # Damage distribution for steel buildings collapse.steel.p-destroyed: 0.2 collapse.steel.p-severe: 0.2 collapse.steel.p-moderate: 0.2 collapse.steel.p-slight: 0.2 collapse.steel.p-none: 0.2 # Damage distribution for concrete buildings collapse.concrete.p-destroyed: 0.35 collapse.concrete.p-severe: 0.25 collapse.concrete.p-moderate: 0.2 collapse.concrete.p-slight: 0.1 collapse.concrete.p-none: 0.1 # Amount of damage for each collapse degree class collapse.destroyed.mean: 100 collapse.destroyed.sd: 5 collapse.severe.mean: 75 collapse.severe.sd: 5 collapse.moderate.mean: 50 collapse.moderate.sd: 5 collapse.slight.mean: 25 collapse.slight.sd: 5 # Whether to create road blockages or not collapse.create-road-blockages: true # Assumed height of walls per floor in m. collapse.floor-height: 5 # Possible extent of wall collapse. collapse.wall-extent.min: 0.5 collapse.wall-extent.max: 1.0