!include common.cfg # Degrees of buriedness for building codes and levels of collapse misc.buriedness.wood.none.value: 0 misc.buriedness.wood.partial.value: 20 misc.buriedness.wood.half.value: 30 misc.buriedness.wood.all.value: 60 misc.buriedness.steel.none.value: 0 misc.buriedness.steel.partial.value: 20 misc.buriedness.steel.half.value: 35 misc.buriedness.steel.all.value: 70 misc.buriedness.concrete.none.value: 0 misc.buriedness.concrete.partial.value: 35 misc.buriedness.concrete.half.value: 60 misc.buriedness.concrete.all.value: 80 # Buriedness rates for building codes and levels of collapse misc.buriedness.wood.none.rate: 0 misc.buriedness.wood.partial.rate: 1 misc.buriedness.wood.half.rate: 1 misc.buriedness.wood.all.rate: 1 misc.buriedness.steel.none.rate: 0 misc.buriedness.steel.partial.rate: 0.008 misc.buriedness.steel.half.rate: 0.008 misc.buriedness.steel.all.rate: 0.008 misc.buriedness.concrete.none.rate: 0 misc.buriedness.concrete.partial.rate: 0.008 misc.buriedness.concrete.half.rate: 0.008 misc.buriedness.concrete.all.rate: 0.008 # Injury rates for collapse damage misc.injury.collapse.wood.none.slight: 0 misc.injury.collapse.wood.none.serious: 0 misc.injury.collapse.wood.none.critical: 0 misc.injury.collapse.wood.partial.slight: 0.5 misc.injury.collapse.wood.partial.serious: 0.3 misc.injury.collapse.wood.partial.critical: 0.02 misc.injury.collapse.wood.half.slight: 0.5 misc.injury.collapse.wood.half.serious: 0.3 misc.injury.collapse.wood.half.critical: 0.02 misc.injury.collapse.wood.all.slight: 0.5 misc.injury.collapse.wood.all.serious: 0.3 misc.injury.collapse.wood.all.critical: 0.02 misc.injury.collapse.steel.none.slight: 0 misc.injury.collapse.steel.none.serious: 0 misc.injury.collapse.steel.none.critical: 0 misc.injury.collapse.steel.partial.slight: 0.1 misc.injury.collapse.steel.partial.serious: 0.03 misc.injury.collapse.steel.partial.critical: 0.005 misc.injury.collapse.steel.half.slight: 0.1 misc.injury.collapse.steel.half.serious: 0.03 misc.injury.collapse.steel.half.critical: 0.005 misc.injury.collapse.steel.all.slight: 0.1 misc.injury.collapse.steel.all.serious: 0.03 misc.injury.collapse.steel.all.critical: 0.005 misc.injury.collapse.concrete.none.slight: 0 misc.injury.collapse.concrete.none.serious: 0 misc.injury.collapse.concrete.none.critical: 0 misc.injury.collapse.concrete.partial.slight: 0.1 misc.injury.collapse.concrete.partial.serious: 0.03 misc.injury.collapse.concrete.partial.critical: 0.005 misc.injury.collapse.concrete.half.slight: 0.1 misc.injury.collapse.concrete.half.serious: 0.03 misc.injury.collapse.concrete.half.critical: 0.005 misc.injury.collapse.concrete.all.slight: 0.1 misc.injury.collapse.concrete.all.serious: 0.03 misc.injury.collapse.concrete.all.critical: 0.005 misc.injury.collapse.slight: 2 misc.injury.collapse.serious: 10 misc.injury.collapse.critical: 10000 misc.injury.collapse.multiplier.ambulance: 0.2 misc.injury.collapse.multiplier.police: 0.2 misc.injury.collapse.multiplier.fire: 0.2 # Injury rates for buriedness damage misc.injury.bury.wood.none.slight: 0 misc.injury.bury.wood.none.serious: 0 misc.injury.bury.wood.none.critical: 0 misc.injury.bury.wood.partial.slight: 0.4 misc.injury.bury.wood.partial.serious: 0.5 misc.injury.bury.wood.partial.critical: 0.1 misc.injury.bury.wood.half.slight: 0.4 misc.injury.bury.wood.half.serious: 0.5 misc.injury.bury.wood.half.critical: 0.1 misc.injury.bury.wood.all.slight: 0.4 misc.injury.bury.wood.all.serious: 0.5 misc.injury.bury.wood.all.critical: 0.1 misc.injury.bury.steel.none.slight: 0 misc.injury.bury.steel.none.serious: 0 misc.injury.bury.steel.none.critical: 0 misc.injury.bury.steel.partial.slight: 0.4 misc.injury.bury.steel.partial.serious: 0.5 misc.injury.bury.steel.partial.critical: 0.1 misc.injury.bury.steel.half.slight: 0.4 misc.injury.bury.steel.half.serious: 0.5 misc.injury.bury.steel.half.critical: 0.1 misc.injury.bury.steel.all.slight: 0.4 misc.injury.bury.steel.all.serious: 0.5 misc.injury.bury.steel.all.critical: 0.1 misc.injury.bury.concrete.none.slight: 0 misc.injury.bury.concrete.none.serious: 0 misc.injury.bury.concrete.none.critical: 0 misc.injury.bury.concrete.partial.slight: 0.4 misc.injury.bury.concrete.partial.serious: 0.5 misc.injury.bury.concrete.partial.critical: 0.1 misc.injury.bury.concrete.half.slight: 0.4 misc.injury.bury.concrete.half.serious: 0.5 misc.injury.bury.concrete.half.critical: 0.1 misc.injury.bury.concrete.all.slight: 0.4 misc.injury.bury.concrete.all.serious: 0.5 misc.injury.bury.concrete.all.critical: 0.1 misc.injury.bury.slight: 3 misc.injury.bury.serious: 15 misc.injury.bury.critical: 100 misc.injury.bury.multiplier.ambulance: 0.2 misc.injury.bury.multiplier.police: 0.2 misc.injury.bury.multiplier.fire: 0.2 # Injury rates for fire damage misc.injury.fire.wood.none.slight: 0.4 misc.injury.fire.wood.none.serious: 0.2 misc.injury.fire.wood.none.critical: 0.1 misc.injury.fire.wood.partial.slight: 0.4 misc.injury.fire.wood.partial.serious: 0.2 misc.injury.fire.wood.partial.critical: 0.1 misc.injury.fire.wood.half.slight: 0.4 misc.injury.fire.wood.half.serious: 0.2 misc.injury.fire.wood.half.critical: 0.1 misc.injury.fire.wood.all.slight: 0.4 misc.injury.fire.wood.all.serious: 0.2 misc.injury.fire.wood.all.critical: 0.1 misc.injury.fire.steel.none.slight: 0.4 misc.injury.fire.steel.none.serious: 0.2 misc.injury.fire.steel.none.critical: 0.1 misc.injury.fire.steel.partial.slight: 0.4 misc.injury.fire.steel.partial.serious: 0.2 misc.injury.fire.steel.partial.critical: 0.1 misc.injury.fire.steel.half.slight: 0.4 misc.injury.fire.steel.half.serious: 0.2 misc.injury.fire.steel.half.critical: 0.1 misc.injury.fire.steel.all.slight: 0.4 misc.injury.fire.steel.all.serious: 0.2 misc.injury.fire.steel.all.critical: 0.1 misc.injury.fire.concrete.none.slight: 0.4 misc.injury.fire.concrete.none.serious: 0.2 misc.injury.fire.concrete.none.critical: 0.1 misc.injury.fire.concrete.partial.slight: 0.4 misc.injury.fire.concrete.partial.serious: 0.2 misc.injury.fire.concrete.partial.critical: 0.1 misc.injury.fire.concrete.half.slight: 0.4 misc.injury.fire.concrete.half.serious: 0.2 misc.injury.fire.concrete.half.critical: 0.1 misc.injury.fire.concrete.all.slight: 0.4 misc.injury.fire.concrete.all.serious: 0.2 misc.injury.fire.concrete.all.critical: 0.1 misc.injury.fire.slight: 5 misc.injury.fire.serious: 20 misc.injury.fire.critical: 100 misc.injury.fire.multiplier.ambulance: 1 misc.injury.fire.multiplier.police: 1 misc.injury.fire.multiplier.fire: 0.2 # Damage progression misc.injury.collapse.k: 0.00025 misc.injury.collapse.l: 0.01 misc.injury.collapse.noise.mean: 0.1 misc.injury.collapse.noise.sd: 0.01 misc.injury.bury.k: 0.000035 misc.injury.bury.l: 0.01 misc.injury.bury.noise.mean: 0.1 misc.injury.bury.noise.sd: 0.01 misc.injury.fire.k: 0.00025 misc.injury.fire.l: 0.03 misc.injury.fire.noise.mean: 0.1 misc.injury.fire.noise.sd: 0.01