public class FireSimulatorWrapper extends StandardSimulator
simulatorID
config, connection, model, random
Constructor and Description |
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FireSimulatorWrapper() |
Modifier and Type | Method and Description |
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protected void |
handleUpdate(KSUpdate u)
Handle a KSUpdate object from the server.
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protected void |
postConnect()
Perform any post-connection work required before acknowledgement of the connection is made.
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protected void |
processCommands(KSCommands c,
ChangeSet changes)
Process the commands from the server and populate a ChangeSet.
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createWorldModel
connect, getSimulatorID, handleCommands, postConnect, processImmediately, processMessage, requestNewEntityIDs, shutdown
getName, getPreferredLogContext, getPreferredNDC, getPreferredRegistry, initialise, postConnect, send
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getName, getPreferredLogContext, getPreferredRegistry, initialise
protected void postConnect()
AbstractComponent
postConnect
in class StandardSimulator
protected void handleUpdate(KSUpdate u)
AbstractSimulator
handleUpdate
in class AbstractSimulator<StandardWorldModel>
u
- The Update object.protected void processCommands(KSCommands c, ChangeSet changes)
AbstractSimulator
processCommands
in class AbstractSimulator<StandardWorldModel>
c
- The commands to process.changes
- The ChangeSet to populate.