public class FireSimulatorWrapper extends StandardSimulator
simulatorIDconfig, connection, model, random| Constructor and Description |
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FireSimulatorWrapper() |
| Modifier and Type | Method and Description |
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protected void |
handleUpdate(KSUpdate u)
Handle a KSUpdate object from the server.
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protected void |
postConnect()
Perform any post-connection work required before acknowledgement of the connection is made.
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protected void |
processCommands(KSCommands c,
ChangeSet changes)
Process the commands from the server and populate a ChangeSet.
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createWorldModelconnect, getSimulatorID, handleCommands, postConnect, processImmediately, processMessage, requestNewEntityIDs, shutdowngetName, getPreferredLogContext, getPreferredNDC, getPreferredRegistry, initialise, postConnect, sendclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetName, getPreferredLogContext, getPreferredRegistry, initialiseprotected void postConnect()
AbstractComponentpostConnect in class StandardSimulatorprotected void handleUpdate(KSUpdate u)
AbstractSimulatorhandleUpdate in class AbstractSimulator<StandardWorldModel>u - The Update object.protected void processCommands(KSCommands c, ChangeSet changes)
AbstractSimulatorprocessCommands in class AbstractSimulator<StandardWorldModel>c - The commands to process.changes - The ChangeSet to populate.