Class | Description |
---|---|
AmbulanceCentre |
The AmbulanceCentre object.
|
AmbulanceTeam |
The AmbulanceTeam object.
|
Area |
The Area object.
|
Blockade |
A blockade.
|
Building |
The Building object.
|
Civilian |
The Civilian object.
|
Edge |
An edge is a line segment with an optional neighbouring entity.
|
EdgeListProperty |
A property that defines a list of Edges.
|
FireBrigade |
The FireBrigade object.
|
FireStation |
The FireStation object.
|
GasStation | |
Human |
Abstract base class for Humans.
|
Hydrant | |
PoliceForce |
The PoliceForce object.
|
PoliceOffice |
The PoliceOffice object.
|
Refuge |
The Refuge object.
|
Road |
The Road object.
|
StandardEntity |
Abstract base class for all standard entities.
|
StandardEntityConstants |
Constants for the standard entity package.
|
StandardEntityFactory |
EntityFactory that builds standard Robocup Standard objects.
|
StandardPropertyFactory |
PropertyFactory that builds standard Robocup Standard properties.
|
StandardWorldModel |
A wrapper around a WorldModel that indexes Entities by location.
|
World |
The World object.
|
Enum | Description |
---|---|
StandardEntityConstants.BuildingCode |
Enum defining building codes.
|
StandardEntityConstants.Fieryness |
Enum defining different levels of fieryness.
|
StandardEntityURN |
URNs for standard entities.
|
StandardPropertyURN |
URNs for standard property types.
|