| Class | Description |
|---|---|
| AmbulanceCentre |
The AmbulanceCentre object.
|
| AmbulanceTeam |
The AmbulanceTeam object.
|
| Area |
The Area object.
|
| Blockade |
A blockade.
|
| Building |
The Building object.
|
| Civilian |
The Civilian object.
|
| Edge |
An edge is a line segment with an optional neighbouring entity.
|
| EdgeListProperty |
A property that defines a list of Edges.
|
| FireBrigade |
The FireBrigade object.
|
| FireStation |
The FireStation object.
|
| GasStation | |
| Human |
Abstract base class for Humans.
|
| Hydrant | |
| PoliceForce |
The PoliceForce object.
|
| PoliceOffice |
The PoliceOffice object.
|
| Refuge |
The Refuge object.
|
| Road |
The Road object.
|
| StandardEntity |
Abstract base class for all standard entities.
|
| StandardEntityConstants |
Constants for the standard entity package.
|
| StandardEntityFactory |
EntityFactory that builds standard Robocup Standard objects.
|
| StandardPropertyFactory |
PropertyFactory that builds standard Robocup Standard properties.
|
| StandardWorldModel |
A wrapper around a WorldModel that indexes Entities by location.
|
| World |
The World object.
|
| Enum | Description |
|---|---|
| StandardEntityConstants.BuildingCode |
Enum defining building codes.
|
| StandardEntityConstants.Fieryness |
Enum defining different levels of fieryness.
|
| StandardEntityURN |
URNs for standard entities.
|
| StandardPropertyURN |
URNs for standard property types.
|